//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 LayerUVScaleBias;
//   float4 lightPositionAndInvRadius;
//   float4x4 LocalToWorld;
//   float LocalToWorldRotDeterminantFlip;
//   float4 LodDistancesValues;
//   float4 LodValues;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//   float3x3 WorldToLocal;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   LocalToWorld                   c6       4
//   WorldToLocal                   c10      3
//   TemporalAAParameters           c13      1
//   LocalToWorldRotDeterminantFlip c14      1
//   LayerUVScaleBias               c15      1
//   LodValues                      c16      1
//   LodDistancesValues             c17      1
//   lightPositionAndInvRadius      c18      1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 256, -32768, 0.0078125, 0.00784313772
    def c19, 1, 0, -1, 0.00784313772
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2
    dcl_texcoord4 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    mov r0.x, c16.x
    mad r0.xy, v0, -r0.x, c17
    mul r0.xy, r0, r0
    add r0.x, r0.y, r0.x
    rsq r0.x, r0.x
    rcp r0.x, r0.x
    add r0.x, r0.x, -c17.z
    mul_sat r0.x, r0.x, c17.w
    mul r0.x, r0.x, c16.z
    mad r0.y, v0.w, c5.x, v0.z
    add r0.y, r0.y, c5.y
    mul r1.z, r0.y, c5.z
    mad r0.y, v1.w, c5.x, v1.z
    add r0.y, r0.y, c5.y
    mul r2.z, r0.y, c5.z
    mul r1.xy, c16.x, v0
    mul r2.xy, c16.y, v1
    lrp r3.xyz, r0.x, r2, r1
    add o2.xy, r3, c15
    mad r0, v2, c19.w, c19.z
    mul o1.w, r0.w, c14.x
    mul r1, r3.y, c7
    mad r1, c6, r3.x, r1
    mad r1, c8, r3.z, r1
    add r1, r1, c9
    mad r2.xyz, r1, -c4.w, c4
    mul r3.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r3.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    mul r3.xyz, c19, v2.zzxw
    dp3 r2.w, r3, r3
    rsq r2.w, r2.w
    mul r3.xy, c19.zxzw, v2.xzzw
    mul r3.xy, r2.w, r3
    mul r3.yz, r3.xxyw, c5.w
    mov r3.x, c19.y
    add r3.xyz, r3, c19.z
    mul r4.xyz, r0.zxyw, r3
    mad r3.xyz, r0.yzxw, r3.yzxw, -r4
    mul r3.xyz, r0.w, r3
    mul r4.xyz, r0.yzxw, r3.zxyw
    mad r4.xyz, r3.yzxw, r0.zxyw, -r4
    mul r4.xyz, r0.w, r4
    dp3 o4.x, r4, r2
    dp3 o4.y, r3, r2
    dp3 o4.z, r0, r2
    mov r2.xyz, c18
    mul r5.xyz, r2.y, c11
    mad r2.xyw, c10.xyzz, r2.x, r5.xyzz
    mad r2.xyz, c12, r2.z, r2.xyww
    dp3 o3.x, r4, r2
    dp3 o3.y, r3, r2
    dp3 o3.z, r0, r2
    dp3 o5.x, r4, c12
    dp3 o5.y, r3, c12
    dp3 o5.z, r0, c12
    mul r0.yw, r0.y, c7.xxzz
    mad r0.xy, c6.xzzw, r0.x, r0.ywzw
    mad r0.xw, c8.zyzx, r0.z, r0.yyzx
    mov o1.z, r0.x
    mul r2.xy, r3.y, c7.xzzw
    mad r2.xy, c6.xzzw, r3.x, r2
    mad r0.xz, c8.zyxw, r3.z, r2.yyxw
    mov o1.y, r0.x
    mul r2.xy, r4.y, c7.xzzw
    mad r2.xy, c6.xzzw, r4.x, r2
    mad r0.xy, c8.xzzw, r4.z, r2
    mov o0.xyz, r0.xzww
    mov o1.x, r0.y
    mov o2.zw, c19.y
    mov o3.w, c19.y
    mov o4.w, c19.x
    mul r0, r1.y, c1
    mad r0, c0, r1.x, r0
    mad r0, c2, r1.z, r0
    mad r0, c3, r1.w, r0
    mul r1.x, r0.w, c13.z
    mad r0.xy, r1.x, c13, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 80 instruction slots used
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